Server Architecture, Design Implementation, Code Factor
Narrative Design and Level Scripting, Testing, SetDressing for campaigns, DLC or LiveOps content.
Enabling Cross-platform play, PC to Switch, console upgrades or UI revamps.
Product upgrades or revamps, HD remakes and re-imaginings.
Work on Final Fantasy XV and other major titles with custom engines and massive tech backlog.
Modern animation toolchains require a technical scripting mindset.
We Build Worlds
Working in Video games is tough. Clients and time zones. Milestones and feature creep. What we learned through almost two decades of life in the video games development is - the power of a unique culture. At Streamline we work hard, aim high, find pride in our work and in our peers.
Key to success at Streamline is to continue growing, to keep challenging yourself towards new skills and technologies. Because in this ever-changing industry, that’s how we thrive.
While talent and passion are important, what we look for in our future peers is the potential for them to become career game developers. What this comes down to is a can-do attitude and the ability to thrive with new technologies, workflows and working with creative people from around the world. Through this attitude of Winning Together, we built a unique culture at Streamline.
It’s high energy, fast-moving, proud of our internal game IP and excited for partnering through external development. Only with the right mindset can we thrive with co-dev partners from Japan, the US and Europe simultaneously - as well as build our own internal games such as Nightstream and Bake ‘N Switch.
We often partner with our sister teams at STREAMLINE STUDIOS and ALL PIXELS for tech art integration and
pre-production or large scale art production.
Our original art outsourcing studio and the oldest of SMG’s divisions specializing in video games, film, television, and interactive experiences. They have been Delivering The Promise™ to more than 300 AAA titles since 2001.
An independent game studio creating original IP, and available for work-for-hire. Their team of 70 people are licenced Nintendo, Sony, and Microsoft developers.
The 3D art outsourcing studio for the masses. Designed for discerning game developers who know what they need, want expert execution, and transparent communication, ready to go at a moment’s notice.
Various newly-built apartment complexes are in walking distance to the office such as Pantai Panorama, Pantai Hill Park, Capri, Park Residences, KLGateway.
We are one of the few game studios located within the districts of Kuala Lumpur instead of the suburbs. While more costly, we believe the lifestyle of the city is important for the high-stakes developments we enjoy.
Our office is in the central game development district of Kuala Lumpur. The annual game conference LevelUP-KL is held across the street from our office, and so is the KOMUNE game development incubator and the local IGDA chapter. Visitors and overseas staff enjoy easy and safe access to supermarkets, cafes and restaurants.
Malaysia never falls short of nature wonders. There are numerous sweet spots less than two hours drive from the city ranging from fountains, nature walk, hills, rivers. The nearest beach is Port Dickson, 1hr and 18minutes away from Kuala Lumpur.