Posts in Unbound Oceans
Quick Test Processes

First, I’d like to start with a small introduction to myself. I’m a game programmer by trait, however efficient workflows have always been something that I’ve had an interest in. I get an uncomfortable itch when I see colleagues doing repetitive tasks and always think to myself: “There must be a better way to do this!”

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What Workflow

As a Producer/Associate Producer or Project Manager, when one steps into a new project, the first thing that comes to mind is, ‘What’s the best method to work on this?’ ‘How do I plan this?’‘What’s our goal?’‘Where’s the GDD?’

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Animation Dynamics

Some of the characters for Unbound uses Anim Dynamics in Unreal Engine to simulate cloth and other things that require a lot of secondary motions which needs to be natural in its movement. We can use cloth simulation, but that is still experimental. Here I will show you one of the characters Anim Dynamics for its cloth, and other deco movements.

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