Devlog #12 - First Test Flight
Devlog #11 - Hotcross
Devlog #10 - Monki Voice Recording
Devlog #9 - Monki Dance
Devlog #8 - Sassy DoDough
We Hit 1K Followers and Likes on our Official Facebook ! Thank you!
And heeeeree's a MONKEYDOUGH DANCE!
*monkey see monkey dough*
#DOUGHminationHasBegun #monkeydance #indiedev #indiegame
Devlog #7 - Stormy Night
Here comes the Do-dough doing that sassy walk ;) #DOUGHminationHasBegun #gameanimation
Devlog #6 - Sneak Peak of the OVEN
'Twas a dark and stormy night here at Bake 'n Switch... #DOUGHminationHasBegun #bakenswitch #VFX
Devlog #5 - Emotive Dough
Wanna see how the oven looks like in the game? Here's a sneak peek! #DOUGHminationHasBegun #unrealengine #substancepainter
Devlog #4 - Blendshape Expressions
Last time we tested out the Character Emote #Blendshapes. Now we got it up in engine. Oh, silly #doughs.
Concept Art Update
Here we are testing out #blendshapes of our #dough expressions. :)
Devlog #3 - Dashing Granny
Ever wonder what happens when your dough rises too far? Ju-Ki-Dough!
New Character Release: Song Wen
People like "Dashing" moves, right? Right?? Keep dashing to get to where you need to go. Just be careful not to fall into any traps along the way. #Indie #devlog #dashmoves
Devlog #2 - Moldy Dough
Chinese New Year treat! Song Wen is now available to purchase via in-app store!
Devlog #1 - Doughmination
‘Tis the season to be jolly with Streamline!
"Ever wonder what happens when you fart?" Moldy dough affect fresh dough by 'farting' at random intervals, turning them moldy. Keep the moldy dough away before they infect everything!
#Indiegame #devlog #cute #fart #infected #moldy
Quick Test Processes
We’re onto the final stretch of 2018 and we hope the year was filled with creative success. For Streamline this year will go down as one filled with transitions. Just in case you missed some of the news we’ve recapped the major milestones below.
Streamline Games’ Nightstream Wins Big at SEA Game Awards!
First, I’d like to start with a small introduction to myself. I’m a game programmer by trait, however efficient workflows have always been something that I’ve had an interest in. I get an uncomfortable itch when I see colleagues doing repetitive tasks and always think to myself: “There must be a better way to do this!”
Nightstream won the Best Technology Award, which recognizes the overall excellence of technology in a game. It is awarded to the game that best uses advanced technologies, multiplayer and graphics programming, networking, and artificial intelligence.
Are you ready for Season 2? 🔥🔥 Our runners are all dressed for Halloween! Have you checked out their new skins? Get them now from the in-game store!
As a Producer/Associate Producer or Project Manager, when one steps into a new project, the first thing that comes to mind is, ‘What’s the best method to work on this?’ ‘How do I plan this?’‘What’s our goal?’‘Where’s the GDD?’
Some of the characters for Unbound uses Anim Dynamics in Unreal Engine to simulate cloth and other things that require a lot of secondary motions which needs to be natural in its movement. We can use cloth simulation, but that is still experimental. Here I will show you one of the characters Anim Dynamics for its cloth, and other deco movements.